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Wildermyth battledance
Wildermyth battledance












wildermyth battledance
  1. #Wildermyth battledance update
  2. #Wildermyth battledance Patch

#Wildermyth battledance Patch

Patch 1.5 for Wildermyth comes a new three chapter campaign: 1.5 The Sunswallower's Wake You'll also find four new events, and all hairs have been updated to fit all heads so there shouldn't be any more wonky barber jobs. (The old functionality is still available by turning off the "Snap Controller Cursor to Ability Targets" interface option) You can also see what past versions of your legacy heroes have looked like (and what companies they've been in), and what heroes will look like when you recruit them in a new campaign! And for those of you tired of seeing your heroes in their 80's and 90's, there's now an age customization option.Īs for controller improvements, during missions the controller cursor now snaps to targets rather than needing to move the cursor across the board. We added a hero list view where you can scroll through and search for heroes by name, and set whether or not they're playable more easily. Rejoice, GOG users- Wildermyth is now available to purchase on GOG! We've been working on this for a while, so we're excited it's available to you all at last.įor the longterm players whose Legacies are bursting with heroes, we heard you we've made some quality of life updates to the Legacy Browser! You can now filter by legacy tier, class and playability, and search by aspects to help find that one specific hero. GOG Release, QoL Legacy Browser Updates, New Events, Improved Controller Support, and more!

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Wildermyth is now available on GOG and got a new patch: 1.8 Mara Mallard Plus, some abilities have new sound effects for some extra punch! Fire smoke particles have been greatly reduced when there's a bunch (no more blinding you while playing, yay!), and we created new VFX for star, vine, storm, fire, crow, hill, morthagi, skeletal, and tree theme skins. To better indicate some commonly overlooked UI, scouting and bridge/pass building options are much more clear on the overland, and we added sparkles to ability buttons for some non-turn-ending attacks (battledance attacks, swift action wolf bite, prepared shot, etc). (Quellingmoss + Cone of Fire? Sentinel + Chain Lightning?) More specifically: Most Ranged and Melee theme attacks will now work with Guardian, Sentinel, Broadswipes, Riposte, Ember Arrows, Piercing Shots, Quellingmoss, Archery, and Ambush.įor you controller and Steam Deck users out there, we made a ton of quality of life adjustments to bindings and UI, so controls should work better and smaller resolutions (like playing on the Steam Deck with the "bigger" UI option selected) should be laid out more nicely on many screens you can check out the details in the patch notes below. We're hoping this allows for some more interesting build variety. So this patch, we've made it so that ranged and melee theme attacks can often be used with certain abilities regardless of their melee/ranged status. Previously, arm transformations would make certain abilities useless, which always felt a little bad.

#Wildermyth battledance update

Hail, adventurers! We have an update for you all that makes some big changes to attack synergies.

wildermyth battledance

Henriquejr spotted a new patch for Wildermyth: 1.9 Eve Vallenlong + Gorgon Plushie ReleaseĪttack Synergy Updates, Controller Tweaks, New VFX, and a Gorgon Plushie!














Wildermyth battledance