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You're given a decently sized area in full 3D to explore, and floating question marks represent treasure chests to pick up items.
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The dungeon segments are slightly different from a typical JRPG. The overworld is also where you'll gain the ability to remix dungeons for different enemies and loot if you want to do some grinding in familiar places with new results. For anything else that isn't a town, clicking on the markers leads to the dungeon portion of the game. You'll also access important story events at those given times. In towns, you're greeted with a menu system for everything from shops to item crafting to guilds, where you pick up bonus quests for more items and cash. You don't walk from location to location, but you move your party marker from each place of interest, occasionally going over some randomly marked spots to see a random character or gain an item. The overworld setting is a map of all of Gameindustri, and the four kingdoms are separated into their own floating islands. The gameplay matches up with the Vita and PC iterations almost perfectly. There are no gameplay ramifications to these story bits, so if you're in it for the gameplay, you can fast-forward through the scenes or skip them with a button press, something new to this remake. The pictures don't do natural transitions between actions and emotions, but they aren't static, either, as their mouths move and they have a slight breathing effect. There are less sexually suggestive noises and poses than before to maintain the balance between titillating and creepy, since most of the characters appear to be quite young.Ī good chunk of the game is presented in visual novel format, where up to two large portraits appear on-screen while a text box indicates who's speaking. The overt sexuality of the first game has also been toned down. The writing is much better this time around, and while some jokes can last longer than they should, most of the jokes come through briskly, leading to laughs instead of groans. The original title did all of these things, but the approach here is less heavy-handed. Aside from the references are straight-up cameos by characters like the Pac-Man ghosts and the naming of characters after other companies, like Falcom, CyberConnect2, and Broccoli. The fourth wall is often broken to make self-referential jokes, such as how the storyline has changed since this is a remake and how getting captured and taken off-screen by a monster implies that lewd things are happening. The game talks about how getting naked means being able to transform into a magical girl and how carrying around large weapons is both normal and alarming. Arfoire is a not-so-sly reference to the popular Nintendo DS flash cart, while your companions Compa and IF reference two of the studios that created the game. The parody names of the goddesses all refer to the consoles of the previous generation and a canceled Sega console. Now in her regular and much younger form, she is asked by the watcher Histoire to stop the menace known as Arfoire while she tries to get her memories back.įrom beginning to end, the seemingly by-the-book plot is peppered with heavy doses of humor and references to the worlds of gaming and anime. In a battle that has raged for centuries with no clear winner, an outside force convinces the other three goddesses to team up on Neptunia, taking her out of the battle in the heavenly land known as Celestia and sending her plummeting toward her own kingdom with amnesia. The game takes place in the world of Gameindustri, where the four ruling goddesses are engaged in the great Console War. For the PS5 debut of the franchise, the team at Compile Heart and Idea Factory have remade the remake in the form of Neptunia ReVerse. A few years after that, it got a PS4 port in Japan only, with one extra character in tow. A few years later, the original title was remade as Hyperdimension Neptunia Re Birth1 for the PS Vita and the PC. It was liked by Japanese critics and loathed by Western ones, but it did well enough to spawn several sequels and spin-offs. It was a pretty rough game, with a flawed battle system and the presentation not up to snuff for the platform, but the characters were likeable and the story's parody trappings were enjoyable. Hyperdimension Neptunia arrived on the Japanese PS3 in 2010 and a year later everywhere else.
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